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Spy Battles: The Interview

I recently had the pleasure of speaking with admin256, one of the three admins in charge of Spy Battles.

Apollo:What made you want to make a Spy based game?

a256:Players in Star Pirates were looking for something even faster, more competitive. The SHG Starcrash Universe has such an interesting point in time – before Starcrash and AR (after regentech).

Apollo:What would you say is your biggest form of inspiration for the game?

a256:Players and their suggestions.

Apollo:What is your favorite part of the game?

a256:How fast it is!

Apollo:What is your favorite change since the game was launched?

a256:Lowered hospital time.

Apollo:What upcoming change are you most excited about?

a256:Full set of Rare and higher items being upgradable by AWEs or the city-grid fighting.

Apollo:Is there anything you would like to say to those reading this review about your game?

a256:See you soon :)

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