Spy Battles: The Interview
I recently had the pleasure of speaking with admin256, one of the three admins in charge of Spy Battles.
Apollo:What made you want to make a Spy based game?
a256:Players in Star Pirates were looking for something even faster, more competitive. The SHG Starcrash Universe has such an interesting point in time – before Starcrash and AR (after regentech).
Apollo:What would you say is your biggest form of inspiration for the game?
a256:Players and their suggestions.
Apollo:What is your favorite part of the game?
a256:How fast it is!
Apollo:What is your favorite change since the game was launched?
a256:Lowered hospital time.
Apollo:What upcoming change are you most excited about?
a256:Full set of Rare and higher items being upgradable by AWEs or the city-grid fighting.
Apollo:Is there anything you would like to say to those reading this review about your game?
a256:See you soon

