Darths and Droids
Star Wars and D&D. What could go wrong?
The basis of this comic is that taking the Star Wars movies as if they are a D&D campaign. As odd (and possibly not funny) as this may seem, it allows quite an interesting beast to develop. Most groups (read as “Groups not completely filled with powergamers”) end up with quite a bit of hilarity and the group in this comic is no different. The GM lets his players get away with a lot more gamechanging player actions than I would allow (such as a faceless NPC becoming one of the PCs, races being invented, PLANETS being invented, dogs attacking a library, etc.), but it works to explain some of the stuff in the storyline that didn’t always make sense in the movie itself. Currently they are in the early part of the third movie in the original triology.
From a comic fan stand point, the writing in this comic is spot on. Its funny, is quite believable, and very well paced. I tend to have one quick judge for comics (as well as books) for the really good ones: If you suddenly find yourself 50 pages in and it seems like 5 because its so engrossing, its good. For me, this happened, except it took closer to 100 pages. The player interaction is interesting (the players of Anakin and Padme fall in love, made even funnier by the fact that they are the opposite genders of their characters) and adds to the story.
From a DM’s standpoint however, this comic makes me cringe. If my players did half the things that these guys did, I would find another group, and be happy to do it. I keep hoping that the DM is going to stand up to the players, and actually curb the insanity at some point. Perhaps, that is something that is keeping me reading. Either way, I find the DM’s sense of control saddening, and a bit of a detractor from the comic.
Overall rating: ![]()
![]()
![]()
(4 stars


See, now, I LIKE the level of freedom that the players have in the game – it’s exactly that level of freedom and GM/player interaction that I tried to include in our Seven Skies campaign. As a GM, the more rope you can give to your players, the more amusing the ways they contrive to hang themselves…
Mike Timonin recently posted..Monday Library Post- 1-24-2011